Wednesday, December 13, 2017

40k: Chaos v. Imperial Guard 2000pts

On the feudal frozen world of Braxis Prime, life has come to a screeching halt! Villainous traitor marines of almost all stripes have landed on the outskirts of civilization to spread terror and recruit weak-willed peasantry to their swelling horde for future conquests and dark machinations.

Can the brave forces of the guard respond with enough force to blunt this infection? The local Guard Commander has sworn to deal with the problem before anymore town's fall!

Draconis 517th Guard Regiment:

Supreme Command Detachment-


The Hellhammer 'Manifold Fury', Heavy Flamer Sponsons
Tank Commander, Leman Russ Battle Tank, Hull-mounted Heavy Bolter
Tank Commander, Leman Russ Punisher, Hull- mounted and sponson Heavy Bolters (Looks like a Demolisher for this game)
Primaris Psyker, Force Stav

Brigade Detachment-
Company Commander [Warlord] Kurolov's Aquila, chainsword and las pistol
Company Commander w/ chainsword and las pistol
Company Commander w/ chainsword and las pistol
Guard Squad w/ Autocannon team
Guard Squad w/ Autocannon team
Guard Squad
Guard Squad
Guard Squad
Guard Squad
Rough Riders w/ x2 Meltaguns 
Rough Riders w/ Metlaguns
Scout Sentinel w/ Plasma Cannon
Company Command Squad w/ x4 sniper rifles
Astropath
Sgt. Harker
Leman Russ Battle Tank
Basilisk 
Manticore 

Chaos:

Battalion #1 [World Eaters]-
Dark Apostle (Brass Collar of Borgaster)
Exalted Champion w/ chain axe
Berzerker Squad w/ chain axe and chainsword in Rhino
Berzerker Squad w/ chain axe and chainsword in Rhino
Chaos Cultists x20
Predator w/ x3 las cannon
Predator w/ x3 las cannon

Battalion #2 [Alpha Legion]
Lord Ceph'litis the Jubilant (a Chaos Lord) w/ x2 plasma pistols and  a jump pack [Warlord]
Daemon Prince w/ Mark of Nurgle
Berzerker Squad w/ chain axe and chainsword
Chaos Cultists x20
Chaos Cultists x20

The outskirts of a feudal world town, pic-capture taken days before
the chaos-aligned element within the town were joined by traitor marine.

The objective, map type, and twist- we didn't calculate power so we
didn't bring any other cards into the mix. No morale tests meant that this
was going to be a bloodbath- for everyone involved!


Starting deployment from the guard perspective, going heavy on the
right flank anchored by the Hellhammer 'Manifold Fury'.

In their debut, not even fully painted, the rough riders appear on the
Chaos forces's flank!

Kaboom! Their meltaguns blow the first Predator away while the
second takes heavy damage from long range Battlecannon fire.

Armor rolls up, firing all across the chaos lines, taking out a Rhino
and mauling an additional unit of Berzerkers.

Thin red line! Guardsmen clash in the woods as they sell their lives to simply
delay the chaos advance!

Another Berzerker squad, infiltrating with help of Alpha Legion guides, turn
a guard squad on the left flank to a fine red mist.

Cultists break through the line, dealing a point of damage to the Leman Russ
behind- but sadly blocking the Berzerker's from an easy charge- leaving them
very exposed.

The rough riders, with limited options, declare a charge on the Daemon Prince.
The beast's move to cover itself is a psychic miasma is the only thing that
saves it as the women's hunting lances drop him to two remaining wounds!

Leman Russ demolisher, hammered by Obliterators behind the tower, manages
to finish off the last squad of Berzerkers with help from the Hell Hammer.

With two wounds left, the surviving Rough Riders inflict another three
wounds- all saved by the beasts armor before the creature cuts them to ribbons.

Two squads of raptors supported by Lord Ceph'litis the Jubilant appear- but are
badly kept out of range from most targets of opportunity- each hidden deep within
my lines. 

Coming to the rescue of the long tied up Leman Russ, the Hellhammer
brings its heavy flamers to bear, ending the first squad of cultists.

Given the order to 'crush them under its treads' the Leman Russ
manages to kill the Dark Apostle (who only had one wound left from
an earlier excellent round of shooting from a command squad of snipers).

After watching the rough rider's valiant demise, the Scout Sentinel defies the
odds and overcharges its plasma cannon- sending the Daemon Prince screaming
back to the void!

With most other dangerous targets dealt with, the Hell Hammer rumbles over
to the Raptor strike force...

Leaving only the Chaos Warlord left standing. At this point, on turn 3, Chaos
concedes- Imperial Guard victory!
Victory for the guard! Having the first turn was a boon, but when my first round of shooting was fairly uninspired, I was worried that I would be overrun before I could react. Luckily my opponent fixated on unimportant targets (at least unimportant 'generally' speaking) that allowed me to manipulate the flow of the field. Sure, I traded thirty odd guardsmen- but better them than my tanks or juicy characters!

All in all, good practice for the upcoming tournament- and hopefully things go as well then!

Sunday, December 10, 2017

Ghost Archipelago: The Tiger and the Damned

A Dynasty in Peril...

   Generations ago, my great grandfather Sangha was little more than a slave in the service of a great expedition. My people were once cherished as servant warriors due to our natural grace and strength, though many of my ancestors chose death rather than the ignominy of forced service. Through great danger he fought with a great expedition made up of many races through the fetid swamps and thick jungles of the fabled Ghost Archipelago... and survived to see the great font of power. Better yet, he drank deep of its waters and found himself energized like none of our kind ever before. At the end of the great journey, there were no slaves- only equals, and so Sangha was given his freedom.

   Returning home, the one who would become known as 'The Conqueror' leveraged his new power to smash his rivals and unify our people from a squabbling, infighting band of city states into a true and powerful kingdom. His power kept the peace, and placed the crown of the Majaraja on his brow- and continued to do so to his children and heirs. Alas, it seems, no power is permanent. I, Kanunakar, am the last of his great line to hold even a spark of his gift. Already there are rumblings from enemies within and without- vultures waiting to pick apart everything we've built. So it is my duty to sail away from home and find the fountain once again and revitalize my grandfather's gift.

   Sailing aboard the 'Pride of the Sun' has been an educational experience, as not all of my crew are my nation's best or most loyal- but they are what I have at my disposal. My Warden, Vaneet, is a constant guiding light for our journey and it was through her wisdom that we made landfall on the misty isles that were the target of our long journey. Following ancient maps, we landed near a small outlying settlement that my grandfather described in his journals from over a century previously. Inhabited by the mysterious black feathered Kenku, we made successful contact and friendship with the locals. After explaining my intentions, an Elder by the name of Daranibo offered to guide our expedition through the jungle and islands ahead of us. It won't be easy, but my hopes of rekindling the strength of my dynasty have lifted! Soon, I hope, I will drink from the fountain- if the Gods will it.

The Crew of the 'Pride of the Sun'.

Prince Kanunakar in the center, with his Beast Warden Vaneet Omenspeaker
on his right and the foppish merchant scion Vasco the Keen (an Archer) on the
extreme right. 

Kanunakar's Kenku allies. In the center is the wise guide Daranibo, with his
son Ajari (tomb robber) on the right and the stern Saburo (an Infantryman)
on the left. 

Gold and Blood

   Most heritors returning to the isles did not set foot there themselves, instead being the progeny or distant blood relative who heard the call. Still, tale says that one of the original members still lives- in a way. Sailors whisper of a spectral ship, rotting and creaking behind a veil of perpetual mist that has been preying upon the open seas around where the Archipelago disappeared all those many years ago. 

   They speak of a pirate crew of the damned who did not leave the island chain in time, too wrapped up in their own greed and hubris looting temples and the ship's to realize their peril- and when the realized too late the danger that they were caught in the edge of the Archipelago and cursed with wretched half-lives. Unnatural and twisted, they continue to amass wealth and prey upon any that they can...

... and now the islands are back, and slowly flooding with expeditions from the outside. Do the dead hope to break their curse? Or do they only hope to mindlessly continue their futile quest for gold and their thirst for rich, living blood?



The undead crew of the Crimson Cutlass. 

On the right is the heritor, Captain Errol "Parrot-Charmer" Trebilcock, the Bloody
Hand of Coconut Bay. On the left is Brighton 'Mad Eyes' Lazarus, the Quartermaster
and Storm Warden of the Cutlass.

The first duelist,  Cedric ''Two Teeth' Thor.

The second duelist, Milburn 'No Knees' Stansfield