Several miles away from the city of Arnhem, British forces from the second wave drop are being driven out of the sector by German Forces when Polish Airborne drop directly into the conflict. Expecting clear landing zones, they instead find little support and an enemy with numbers and momentum.
I took command of one of the three Polish units, supported by two British Commando forces, trying to hold onto the landing zones... or at least salvage as many supplies as possible before retiring to a more defensible position.
VPs available:
1 point for each of the 5 supply drops
2 points for holding the crossroads (secret objective)
2 points for capturing or saving the 75mm and getting it off of the board (secret objective)
1 point for completely destroying an enemy squad
1 additional point for capturing an enemy squad
The size of the table- big enough for ten players to battle for the fate of Europe in lovely scenic Holland. |
The Polish Airborne's landing zone, populated with custom made paper gliders. I should mention that apparently this project was 18 months in the making~ |
My two squads of Polish Airbone coming onto the board, facing the Wehrmacht forces. I had a Polish player to my left and right, and two British commando players farther down the line. |
Josef the Medic. He put some men back together during the course of the game, but mostly he just did a lot of running back and forth in true medic style. |
The three German force commanders and their troops that were the primary Polish opponents- good people, for filthy Krauts. |
Some preliminary fire see's no casualties, but the treeline will never be the same again. |
After a few rounds of fire, a Rabbit pulling a 75mm bursts from one of the glider's to make it to cover. The jeep and its payload was worth 2 vps. |
Sadly the German players managed to get some good initiative draws, and the poor crew only make it one move before getting mowed down. |
The co-DM then came around with free Beer- always fun, and I needed it after watching those poor gents become clay pigeons for half the German army. |
Poor German's, so sad to see their target speed away and off the table. Of course we 'lost' the three Poles driving the vehicle, but it was well worth it. |
The German's move forwards under Polish Bren and mortar fire on the Allied extreme left flank. They capture the ruined farmhouse, but effectively become pinned for the rest of the game. |
A German fire team who advanced up to the Gliders, only to become pinned and torn up by my squad with the Bren. |
As a sidebar, the game had these very interesting periscopes meant to help determine accurate LoS. Pretty nifty. |
Abandoned by the Brits (who were 'relocating') the Poles pull back under heavy German fire- and flanking shots from up the road. |
Despite casualties on the road, the Poles manage to capture the last supply drop left on the map, as what is essentially the last action of the game. |
What rules?
ReplyDeleteModified Battleground WWII
Delete