In Aqshy, a tower on the edge of civilization sits a lonely watchtower. Built in ages past to watch for the rampaging lava beasts or other horrors, it has long been seen as a necessary evil. A post to 'Burnt Man's Roost', where the heat climbs almost too high for even a mortal native of the realm to stand. Discipline is lax, but when the garrison failed to check in something had to be done. Premonitions of ill called for a full Stormcast invervention.
If only they knew that was exactly as planned....
Mission:
Open Play - - Diagonal Deployment - - Domination - - Realm of Fire (rolls of 6 to run, 10+ to charge mortal wounds)
Beasts of Chaos List:
Darkwalkers Greatfray
Tzaangor Shaman w/ Desolate Shard
Herdstone
10 Tzaangors with Brayhorn
10 Tzaangors with Icon
6 Skyfires
1 Spawn
Stormcast List:
Unhallowed Knights
Lord Arcanum on Charger
Knight Incanter
Lord Relictor
5 Liberators
5 Sequitors
2 Fulminators
Hallowed Knight Stormcast v. Beast's of Change! |
The battlefield, with the tower in the center (perhaps a forlorn remnant of scenarios past). |
On the left you have the Tzaangor force huddled around their tentacled Herdstone and Spawn pet. |
On the right the Stormcast form battle lines. They win the roll off, and give the Beasts of Chaos the first turn. |
Fulminators waiting on a lightning bolt, with an Emerald Swarm waiting to be cast. |
A band of 10 Tzaangors sneaking around to ambush their Order serving foes. |
The blue line surges forwards even as the shaman slices huge chunks of wiggling spawn meat to feed to the Herdstone. |
For their first game when painted the Skyfires roll (with their re-rolls) five 6's while firing at the Sequitors. |
Two remain, thanks to the intervention of the Lord Arcanum. |
The Stormcast move forwards... |
And then roll the double turn! Which they take. |
The Lord Arcanum jumps forwards to threaten the Tzaangor lines. |
Lightning strikes and the Fulminators arrive to support the Liberators and threaten the Beast's left flank. |
The Fulminators fail their charge, but the Liberators succeed, where they succeed in killing one of the elite Tzaangors (one of their own succumbing to a plume of fire due to a high charge roll). |
Unfortunately, the Fulminators failed their charge and the disks and beaks of the Skyfires tore the Liberator's apart. The Lord Arcanum's mount tears down another of the Tzaangors in revenge. |
The second Beastman turn has the other mob of Tzaangors arriving behind the dwindling Stormcast forces. |
Skyfires falling away to head to another objective, leaving the Lord Arcanum to the voracious Tzaangors. |
A crazy good beak roll manages to actually finish off the bird-riding wizard, allowing the magic-starved Tzaangors to feast well. |
Winning the turn 3 double turn, and knowing how dangerous the Fulminator's can be on the charge, the Tzaangors continue their charge. |
The remaining Sequitor's cut down by Skyfire's allow the ambushing raiders to hunt down and devour the Knight Incanter in return for one of their own. |
The Tzaangor's take casualties but they manage to pull one of the knight's from his saddle. |
Beasts of Chaos Victory!