Friday, July 7, 2017

8th Ed. 40k: Imperial Guard v. Grey Knights

My first official game of 8th edition 40k on our newly cleaned off pool table! 77 power, Grey Knights v. Astra Militarum, The Relic mission.

Story:

Istramor IV was a barren world ever since the first Explorator Fleets entered the system five centuries ago. Certain isotopes found in deposits across the ice fields of the planet's surface justified a small refinery but beyond that the system was little more than a footnote in the records of the Administratum.

That is until the planet started to come to life. A chunk of red rock, split off from a comet speeding through the system, had slammed into the world's surface... and from the impact site flora and fauna began to grow. The atmosphere thickened and slowly but surely Istramor was becoming habitable. Hell, some would call it pleasant. Sadly, an entire planet undergoing centuries of ecological alterations couldn't go unnoticed. The Inquisition took notice. Worse, two rival organizations became interested in this strange crystal.

So it was that Guardsmen of the Draconis 523rd supported by Primaris Marines of the Lightbringer's chapter in the service of the Ordo Xenos came in conflict with the dreaded Sons of Titan. One side wanted the crystal for study, the other for containment and destruction- and violence was inevitable.

Imperial Guard List:
Battalion Detachment 'Imperium' Keyword-

  • Company Commander with Power Sword and Plasma Pistol
  • Primaris Lieutenant with Power Sword
  • Lord Commissar with Power Fist
  • x2 Guard Infantry Squad w/ Plasma Gun, Flamer, Lascannon
  • 20-man Conscript Squad
  • 3-man Interceptor Squad
  • 5-man Intercessor Squad
  • Hellblaster Squad

Spearhead Detachment- 

  • Tank Commander in Leman Russ Battle Tank
  • Leman Russ Battle Tank
  • Demolisher Battle Tank
  • Manticore


Grey Knights List:
Battalion Detachment- 

  • Castellan Crowe
  • Brother Champion
  • x2 Strike Squads
  • Dreadknight with Nemisis Hammer
  • Land Raider
  • Purifier Squad
  • Terminator Squad


Guardsmen line up to take on the ruthless Grey Knights! 

The 'Hammer' filled with a Strike Squad bristling with hyper
accurate lascannons ready to unload its dangerous payload.

A 20 man conscript squad tank-shield supporting a Demolisher form
the center of the guard line- backed up by a Lord Commissar with a Manticore
looking on from behind.

My Tank Commander joins a Primaris Lt. and his Hellblasters on my left side.
The Hellblasters in paticular show that, even as 12power, they're quite nasty.

Unsurprisingly turn 1 has the rest of the Grey Knight force teleporting in
all around the relic, mowing down nearly a dozen of the conscripts as they
do so.

My turn to drop in! I bring in the Inceptors even as I return fire, peeling two wounds
off the Dreadknight and killing the strike squad protecting Castellan Crowe around
the relic.

In classic 'new model syndrome' my Inceptors only manage to take a single
wound off of Crowe before a lucky purge soul and a few dozen storm bolter
rounds knock my jump troops off the board.

The 'Hammer' is an absolute beast throughout the game, even as it gets more
and more damaged it manages to keep hitting as it deftly blocks my advance to
the objective.

The rest of my forces run closer, even as (amusingly) the Dreadknight takes
two wounds to a psychic miscast on Hammerhands.

Egged on by a stern Commissar, the conscripts charge into the Dreadknight to
hold him in place- which surprisingly works for awhile despite their low numbers.

The Terminator squad, taking only a single casualty strutting up the board easily
kills my Demolisher in melee after gunning down the majority of a guard squad.

Even as the Leman Russ engages on on left flank and my Primaris Intercessors
score some kills with their bolt rifles in the middle my Commissar, Company Commander,
and remnants of the guard squad charge the terminators- whiffing completely.

Huzzah! Concentrated fire from the remaining Leman Russes take down the
Dreadknight even as another guard squad and the Hellblaster's break out
of cover to rush for the relic...
But Crowe already has the ball Relic!

The other Strike Squad advances with the Brother Champion to
protect the now badly wounded Crowe from fire even as the
Terminators move forwards.

"Protect the Castellan!"

Terminators kill the final two conscripts and the Intercessor Sergeant.

The guard are chasing, but their so far away! 

The Tank Commander kills the Land Raider even as the Hellblasters overcharge their
plasma guns to try and deal with the Terminators- in the end, three (!) die from overheating
while taking out two of the remaining three Terminators.

The Strike Squad is killed to the last over the turn of shooting,
but Crowe stays alive and far away from any of my infantry.

With small units charging my Leman Russ's to keep them from shooting and
the Brother Champion taking the relic, the game is over- Grey Knight's victory!
Final Thoughts:

It was a fun game, and so far we both like 8th edition. We're retaining all of the information much better than in 7th edition and we can tell that things will move even quicker once we get all the rules still rattling around from previous editions out of our head.

I also figured out my list building needs some worse. No transports really hurt me, and the Primaris segment of the detachment beyond the Hellblasters (who, while expensive, are really mean with -4 AP and a 30 inch range) didn't do much to add to the 'punch' of my army. I look forwards to getting my revenge!

Let them have their stupid space rock- though I don't envy the Tank Commander's debriefing.

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