Story:
Istramor IV was a barren world ever since the first Explorator Fleets entered the system five centuries ago. Certain isotopes found in deposits across the ice fields of the planet's surface justified a small refinery but beyond that the system was little more than a footnote in the records of the Administratum.
That is until the planet started to come to life. A chunk of red rock, split off from a comet speeding through the system, had slammed into the world's surface... and from the impact site flora and fauna began to grow. The atmosphere thickened and slowly but surely Istramor was becoming habitable. Hell, some would call it pleasant. Sadly, an entire planet undergoing centuries of ecological alterations couldn't go unnoticed. The Inquisition took notice. Worse, two rival organizations became interested in this strange crystal.
So it was that Guardsmen of the Draconis 523rd supported by Primaris Marines of the Lightbringer's chapter in the service of the Ordo Xenos came in conflict with the dreaded Sons of Titan. One side wanted the crystal for study, the other for containment and destruction- and violence was inevitable.
Imperial Guard List:
Battalion Detachment 'Imperium' Keyword-
- Company Commander with Power Sword and Plasma Pistol
- Primaris Lieutenant with Power Sword
- Lord Commissar with Power Fist
- x2 Guard Infantry Squad w/ Plasma Gun, Flamer, Lascannon
- 20-man Conscript Squad
- 3-man Interceptor Squad
- 5-man Intercessor Squad
- Hellblaster Squad
Spearhead Detachment-
- Tank Commander in Leman Russ Battle Tank
- Leman Russ Battle Tank
- Demolisher Battle Tank
- Manticore
Grey Knights List:
Battalion Detachment-
- Castellan Crowe
- Brother Champion
- x2 Strike Squads
- Dreadknight with Nemisis Hammer
- Land Raider
- Purifier Squad
- Terminator Squad
Guardsmen line up to take on the ruthless Grey Knights! |
The 'Hammer' filled with a Strike Squad bristling with hyper accurate lascannons ready to unload its dangerous payload. |
A 20 man conscript squad tank-shield supporting a Demolisher form the center of the guard line- backed up by a Lord Commissar with a Manticore looking on from behind. |
My Tank Commander joins a Primaris Lt. and his Hellblasters on my left side. The Hellblasters in paticular show that, even as 12power, they're quite nasty. |
Unsurprisingly turn 1 has the rest of the Grey Knight force teleporting in all around the relic, mowing down nearly a dozen of the conscripts as they do so. |
My turn to drop in! I bring in the Inceptors even as I return fire, peeling two wounds off the Dreadknight and killing the strike squad protecting Castellan Crowe around the relic. |
In classic 'new model syndrome' my Inceptors only manage to take a single wound off of Crowe before a lucky purge soul and a few dozen storm bolter rounds knock my jump troops off the board. |
The 'Hammer' is an absolute beast throughout the game, even as it gets more and more damaged it manages to keep hitting as it deftly blocks my advance to the objective. |
The rest of my forces run closer, even as (amusingly) the Dreadknight takes two wounds to a psychic miscast on Hammerhands. |
Egged on by a stern Commissar, the conscripts charge into the Dreadknight to hold him in place- which surprisingly works for awhile despite their low numbers. |
The Terminator squad, taking only a single casualty strutting up the board easily kills my Demolisher in melee after gunning down the majority of a guard squad. |
Huzzah! Concentrated fire from the remaining Leman Russes take down the Dreadknight even as another guard squad and the Hellblaster's break out of cover to rush for the relic... |
But Crowe already has the |
The other Strike Squad advances with the Brother Champion to protect the now badly wounded Crowe from fire even as the Terminators move forwards. |
"Protect the Castellan!" |
Terminators kill the final two conscripts and the Intercessor Sergeant. |
The guard are chasing, but their so far away! |
The Strike Squad is killed to the last over the turn of shooting, but Crowe stays alive and far away from any of my infantry. |
With small units charging my Leman Russ's to keep them from shooting and the Brother Champion taking the relic, the game is over- Grey Knight's victory! |
It was a fun game, and so far we both like 8th edition. We're retaining all of the information much better than in 7th edition and we can tell that things will move even quicker once we get all the rules still rattling around from previous editions out of our head.
I also figured out my list building needs some worse. No transports really hurt me, and the Primaris segment of the detachment beyond the Hellblasters (who, while expensive, are really mean with -4 AP and a 30 inch range) didn't do much to add to the 'punch' of my army. I look forwards to getting my revenge!
Let them have their stupid space rock- though I don't envy the Tank Commander's debriefing.
Great Game! Great Summary!
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