Monday, July 10, 2017

8th Edition: Imperial Guard v. Grey Knights Ambush!

Round 2! This time we decide to go more narrative, picking up where we left off and deciding that my Inquisitor Boss wouldn't like it if these Grey Knight punks came into town to steal all of the fun toys. It was also our attempt at seeing how forces with different Power Levels would interact with each other- so we went 90 power for the Astra Militarum and 80 for the Grey Knights to represent that the boys in silver are deep behind enemy lines.

Story: 

Warning lights flared within the Stormraven's cockpit as the shimmering silver vehicle passed low over the unnatural forest below. The pilot cursed, shaking his head as the aircraft's machine spirit informed him that two vessel's with Imperial Navy IFF's locked onto his trajectory. After capturing the mysterious warp-tainted meteorite, the Grey Knight forces quickly realized that the stone's aura caused too much interference for accurate teleportation. The only way off the planet was to capture a shuttle at the nearby Imperial Research Outpost.

Apparently, their opposition realized that as well. The pilot yanked his craft into a bank as searing beams of light shot through the air. The first naval craft exploded in violent light as the Grey Knight fired back, but his wingman came on. Silver hull bubbled and twisted as direct hits were scored, warning lights flashing as the engine compartment lost integrity. The Grey Knight guns, even as the ship rolled towards the planet's surface, flared once again... scoring a direct hit. The naval vessel buckled and split apart, raining debris down across the snow-covered forest below.

Moments later the Stormraven crunched into the ground, expert piloting keeping the chassis mostly intact and its cargo safe.

"Send out a distress signal. We will not be alone for long."

Imperial Guard List:
Battalion Detachment-

  • Lord Commissar
  • Company Commander
  • x3 Guard Squads with Autocannons and flamers
  • x2 Guard Squads with Lascannons and flamers
  • Guard Squad with Plasma Gun
  • x2 Armored Sentinels with Plasma Cannons
  • Commissar
  • Tempestus Command Squad with x4 Plasma Guns


Spearhead Detachment-

  • Tank Commander in Russ
  • Leman Russ Battle Tank
  • Demolisher Battle Cannon
  • Hellblaster Squad


Grey Knights List: 
Battalion Detachment-

  • Castellan Crowe
  • Brother Champion
  • Apothecary 
  • x2 Strike Squads
  • Purgation Squad
  • Rhino
  • Land Raider Crusader ('Anvil')
  • Dreadnought



Stormraven down! Now the Sons of Titan have to ride to the
shuttle port with the relic in tow. 
Convoy established- ready to roll out... but what is
that on the auspex?


Ambush! Multiple contacts! Use the darkness as cover.

Two guard squads with autocannons supported by a pair of armored sentinels
advance from the right flank.

Two Leman Russes, three guard squads (two with Lascannons) and the
Hellblaster's block the route to the shuttle port.

The Tank Commander from the last battle burned Promethium to set up
this ambush, linking up with another company of the 523rd.

A demolisher and guard squad with an autocannon make up the ambushers
on the left.

Despite the darkness, the Company Commander
gives the order to commence fire on the lead tank.

Everything hitting on 5+ the turn!

Sentinels in position to hit that convoy as it moves up the field.

Six wounds on the Land Raider Crusader is the sum total
of damage done on Guard turn 1.

Everybody drives up with the hope of breaking through the lines with the terminators
teleporting in to try and deal with some of the side chaff. 

Sadly the Terminator's targeting systems were
frazzled by the teleport.

The target of their ire taking only one wound from the barrage.

The 'Scions' (really guard with experimental plasma weaponry based on T'au
Tech) drop in, with a clear target in sight.

Unworried at the handful of casualties received, the
Guard push forwards to block the way, a special weapon
melta team jumping out of the Chimera to take aim at the Anvil.

The Demolisher Cannon takes aim at the Terminators even while almost
everything else fires upon that landraider!

BOOM. The Anvil joins its brother Landraider in death as Lascannons, Battle
Cannons, and a single expertly placed melta shot blasts the hull open.

The occupants roll out, three characters and
the purgation squad escaping almost unscathed from
their transports destruction. 

Most of the purgation squad is gunned down
by the rest of my fire.

Between the Demolisher Cannon and four rapid firing plasma guns (not
to mention really good rolling) all of the Terminators are killed in a single
round of shooting.

The Dreadnought charges into one of the Guard
Squads, the autocannon hitting twice on overwatch
and peeling two wounds off before being wiped out.

The Apothecary teleports a squad away even while
the others make their escape even as the guard
close in all around... 

As a parting gift, the Grey Knights bring down an Armored Sentinel and a few
more Guard, escaping off the side to fight another day.

Astra Militarum Victory!
Ending Thoughts:

This was a rough one if I'm honest. List compositions were compounded by the extra power points that we gave my Guard- and so we learned a lesson! In this sort of scenario, we really need to be even or else the sheer number of shots I can bring just is unbelievably overwhelming.

Still, short as it was, it works narratively and we will have to see where a captured apothecary and a mysterious red rock takes us next!

1 comment:

  1. Enjoyed the game even if it was frustrating from the GK perspective!

    ReplyDelete