After some nourishing Pizza, all the players shifted boards (and in the Ork's instance, entire sides) and were allowed a bit to tweak or rewrite their lists. After that, the battles could continue!
The recently redeployed Vostroyen Firstborn with Imperial Knight support takes up the defense of the statue, filling the square with bodies that the Chaos Forces have to cut through. |
But the Chaos have their own Renegade Knight for the attack! The owner of the statue at the end of the game was worth major victory points, so the fighting in the city is in deadly earnest. |
No Stompa this time! But the Dakkajets from before are back. |
The Greyknights, following Magnus, take up defenses on the big islands right flank around the Macrocannon. |
The Emperor's Tigers occupy the center around the critical void shield generator. |
Such a pretty tank. It'd be a shame if something... happened to it. |
My guardsman again take up positions on the right flank- after a thorough reloading for the Manticore. |
Another renegade Imperial Knight appears to support the nurgle forces crossing no man's land towards the Grey Knights. |
This time the Chaos forces will find a little more resistance for taking ground (note a chimera full of Veterans). |
And, facing down the Bastion, Magnus and his minions appear... just as planned. |
Magnus moves, leaping across the battlefield in a warp-charged blur of motion! |
Turn one he breaches the Void Shield's perimeter, and shatters the Primaris Tank like it was a mere cardboard cutout. |
As the guard's position looks like it may be overrun, a haggard enginseer slaps patches on the bastion to keep it livable, repairing upwards of six wounds throughout the second half of the battle. |
Dreadknight v. Imperial Knight, with Grand Master Voldus and his Paladins rushing to join the fray. |
Things start off alright with a veritable standstill between the two combatants... |
But the terminators jump to their Renegades defense, effectively tearing the Dreadknight apart. |
The Vostroyen's, immune to morale tests, form a rapidly constricting defensive ring as the Chaos forces push in on several sides! |
The Deathwatch, having dropped in a drop pod, surge forwards to kill the Fate Weaver! Unfortunately they meet his revenge when he renters play once again at the beginning of the chaos turn. |
Ork heavy v. Wraith Knight over the final pump. This vital source of victory points is critical for the Imperium! |
Turnabout is fair play! With the Deathwatch re-entering play, they deploy on the hill and wipe out the Daemon holding it, |
The Hill is ours! |
Points going into the final round- sadly no one had enough stratagem points to call in an Exterminatus level event at the last minute. |
All over the map the Imperial Defenders surge forwards to capture as much terrain as possible, claiming the majority of the board for the Imperium just in time for final scoring ! |
Even with Imperium Victories on both the Void Shield Island and Fuel Island, the Chaos forces held a three point lead at the end of the game. It all came down to whether the last few Vostroyen's could hold in the city. The last dice were rolled, the points were tabulated and sure enough- the Firstborn held the line! Holding the statue at the end of the game was enough to push our side to a full on Imperial Victory!
It was a long bloody day, but Drenthal, at least this one small warzone upon it, was safely in Imperial hands. For the Emperor!
Many thanks to Chris Ormando for opening his store to so many players for free to play in the big game! We hope to be back again soon. I know for a fact I have more than a few more things to paint before the Konor campaign ends....
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